![]() ![]() ![]() One part Spyro spin-off, one part DOTA clone. Just look to the classic shoot-'em-up to see what happens when a format forgets to offer some accessibility: It folds in on itself and eventually collapses. And in order for that to happen, those "casual" titles are just as essential as the core games. But those mediums need fresh blood, too, to continue growing the ranks. Creative mediums need obsessive, demanding fans to drive innovation and encourage both publishers and creators to continue pushing the boundaries. Music has listeners who will only buy albums that popular bands recorded before their first chart-topping hit. Pop literature has readers who refuse to watch a film adaptation of book. Video games has its people who sneer at "casuals" or froth about the technical specs of the latest AAA game. It's built into the language of fandom consider terms like "hardcore" games versus "casual," where casual means "designed to appeal to women, children, and older players." But really, that's true for every form of entertainment. No, I mean it in the more general sense of the word: A patronizing or aloof air of superiority. I don't mean chauvinism in the sense of sexism (though there's plenty of that, too). Video games have a tendency to inspire a certain amount of chauvinism among core fans. Some content, such as this article, has been migrated to VG247 for posterity after USgamer's closure - but it has not been edited or further vetted by the VG247 team. This article first appeared on USgamer, a partner publication of VG247. Also available onXbox 360, Mobile, Wii, Wii U, 3DS, PlayStation 3, PlayStation 4. ![]()
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